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History · since 1988

The origins of the escape room

It all starts with a locked door. Between the first game where you started locked in, in 1988 on an 8-bit computer, and today’s immersive rooms, nearly forty years have passed. Here is how the escape game was born, and how it made its way to Toulouse.

Article8 min readUpdated September 2026

Start the story See our 12 missions

Behind Closed Doors · ZX Spectrum · 1988

BEHIND CLOSED DOORS
Zenobi Software, 1988

You are locked in the outside loo
at the bottom of the garden. The door
won’t budge an inch.

You have: an old newspaper,
a stub of pencil.

> OPEN DOOR
Nothing doing.

> EXAMINE NEWSPAPER
Something is scribbled
in the margin…

>

1988the first game where you start locked in

2007the first real-life escape game, in Kyoto

2011Europe’s first room, in Budapest

2013France’s first room, in Paris

The first locked door

In 1988, an English programmer, John Wilson, released Behind Closed Doors on the ZX Spectrum, under the Zenobi Software label. No graphics: a text adventure, written with The Quill, where the story reads like a novel and is played by typing commands.

The hero, a big lad nicknamed the Balrog, wakes up locked in the outside loo at the bottom of the garden. His only equipment: a newspaper, a stub of pencil and his common sense. It’s modest, it’s funny, and yet it’s the birth certificate of a genre.

Until then, adventure games did exactly the opposite. In Mystery House (Sierra, 1980) or Maniac Mansion (LucasArts, 1987), the hero starts out free and looks for keys to open doors. Here, he starts out locked in.

The genre fits in one sentence: the hero isn’t trying to get in, he’s trying to get out.

Puzzles take over

The 1990s didn’t talk about escape games yet, but they laid down their grammar. Myst (1993) turns an entire island into a puzzle machine: every lever matters, every scribbled note will come in handy sooner or later. Resident Evil (1996) locks its doors with crests and keys, and adds an ingredient our rooms know well: pressure.

Search, understand, open, move on. The game loop is in place; all that’s missing is being locked in as the starting point.

MOTAS: one room, one way out

In 2001 came Mystery of Time and Space, MOTAS to its regulars: a free Flash game, playable in a browser. The principle is pure: one room, a single exit, locked.

Sometimes the key is under the rug. Sometimes you have to unravel an endless chain: the crowbar found in the fridge lifts a floorboard, under which lies a knife, which unscrews the fuse box, into which you slip the fuse taken from a padlocked drawer, whose key was hidden behind a poster… And behind the door? Another locked room. The game kept gaining new levels for years.

Crimson Room goes global

Crimson Room, by Japan’s Toshimitsu Takagi, came out in 2004. A room with red walls, almost empty, and a player who has to make something out of next to nothing, often by using objects for something other than their intended purpose. It was a worldwide hit: the game was ported to handheld consoles, then to computers ten years later.

Imitators came by the dozen, then by the hundred: 999: Nine Hours, Nine Persons, Nine Doors on the Nintendo DS in 2009, The Room on smartphones in 2012, and a whole line of descendants you can still see by opening any app store.

It was these games, played in a browser in the early 2000s, that gave a man in Kyoto an idea.

Behind Closed Doors1988 · ZX SpectrumThe first game where you start locked in. Text only.
Mystery of Time and Space2001 · Browser“Escape the room” in its purest form.
Crimson Room2004 · BrowserThe Japanese hit that made the genre popular everywhere.
The Room2012 · SmartphoneEscape mechanics in everyone’s pocket.

Kyoto invents the Real Escape Game

In Kyoto, SCRAP was then a small publisher. Since 2004, the team had been putting out a free magazine and, to keep it going, organising events inspired by its own articles. In 2007, an issue devoted to puzzles gave rise to a simple idea.

What if readers could really escape from a place?

Takao Kato called it the Real Escape Game. To date, it is the first documented real-life escape game: players, a venue, a time limit, and puzzles to solve together to get out. Kato says he wanted to write his own adventure, then invite people to step inside it.

The Japanese format was nothing like a small locked room: some Real Escape Games bring together hundreds of players in a stadium or a concert hall, with every team working on the same giant puzzle at the same time. The escape game was born as a show before it became a room.

Its success took everyone by surprise. Sessions moved into schools, disused hospitals, theme parks, stadiums and churches, drawing thousands of participants. Japan devoted a TV series and films to them. Then SCRAP opened a permanent venue in Kyoto: thirty minutes to get out of a room.

Budapest opens Europe’s first room

In the summer of 2011, a Hungarian named Attila Gyurkovics opened ParaPark in a Budapest cellar. He had never heard of what was being played in Japan: he reinvented the idea on his own, with players forced to cooperate to get out.

It was Europe’s first escape room. Budapest, with its ruined buildings and modest rents, became the capital of the genre: within a few years, the city had dozens of rooms, and tourists came to play as much as to sightsee.

ParaPark sign in a Budapest cellar, Europe’s first escape room
ParaPark, Budapest: the cellar where it all began for Europe.

London, then Paris

The concept swept across Europe at full speed. HintHunt, a company founded in 2012 by Hungarians, opened in London, then arrived in France. In December 2013, in Paris, “James Murdock’s Office” became France’s first escape room.

A year later, there were a handful in the country. Three years later, several hundred. Word of mouth did the rest: people went with friends, then with family, then with colleagues.

Enigma Escape opens in Toulouse

It was on this wave that Enigma Escape opened its doors in 2015, on avenue de la Gloire in Toulouse. A second venue followed on rue Bayard in 2016. Then, in 2023, came Enigma City: a giant escape game on route de Launaguet, an entire retro-futuristic city built indoors.

Ten years on, that adds up to 12 missions across 3 venues, rooms voted best game and best set in Occitanie at the Escape Game Awards, and a place in the worldwide Top 100 of the TERPECA rankings.

Group of players in front of a vault door in a modern escape room
Today’s format: one team, one set, sixty minutes.

Want to live the next chapter of the story? Our 12 missions are played by 2 to 6 players, in Toulouse, in sets built by our own workshop.

Discover the 12 missions

From padlocks to mechanisms

In ten years, the genre shed its skin. Four-digit padlocks gave way to electronic mechanisms, sets became film sets, creation budgets followed, and players grew demanding: many had already seen it all, or nearly.

The game also left the rooms. Puzzle boxes moved onto living-room tables — EXIT in 2016, Unlock! in 2017 — while enthusiasts created their own worldwide awards, the TERPECA, from 2017.

Then came 2020. Rooms closed, sometimes for months; puzzles moved into people’s homes, in boxes or by video call, and some businesses never reopened. Those that held on reopened to a bigger audience than before, and an even more demanding one.

Those who don’t keep up close down: in France, 423 businesses have already disappeared since 2013. Running escape rooms has become a job for set designers, mechanics and scriptwriters as much as for game masters.

Old padlock and rusty keys, symbols of the first escape rooms
The padlocks of the early days: today, most doors open by themselves.

890 businesses, 2,626 rooms

In 2026, France has around 890 escape room businesses spread across 638 towns, with 2,626 rooms and more than 2,500 different scenarios, according to the ongoing census by the reference website escapegame.fr. The country is one of the densest in the world.

890businesses in France, in 638 towns
2,626rooms and more than 2,500 scenarios
423businesses closed since 2013

The French market has one particular feature: more than three quarters of businesses are independent. No big chain setting the rules, but hundreds of creators building their rooms their own way — which explains the sometimes dizzying gap between two rooms in the same town.

As for the name, it’s very French: “escape game” is an anglicism coined in France. English speakers say escape room, and the Japanese still talk about real escape game, the original name.

Above all, escape rooms have become an everyday outing: a birthday, an evening with friends, a hen or stag party, a company seminar, or simply a night out for two. In twenty years, a free Flash game has become a leisure industry.

Tomorrow: bigger, more immersive

What comes next looks more and more like a theme park. Spaces are getting bigger, missions are played by several teams at the same time, sometimes up to sixty players in a single play area. Sets are no longer bought: they’re built, made to measure, in workshops.

That’s the direction taken by Enigma City, an entire indoor city whose streets, shops and neon signs come out of our workshop. The rest of the story has yet to be written: it’s played every weekend, stopwatch in hand.

Frequently asked questions

The history of escape rooms in brief

Who invented the escape room?

The real-life escape room was invented in 2007 in Kyoto, Japan, by Takao Kato and his company SCRAP, under the name Real Escape Game. The idea itself comes from “escape the room” video games, born in 1988 with Behind Closed Doors on the ZX Spectrum.

What was the world’s first escape room?

The first documented real-life escape game is the Real Escape Game organised by SCRAP in Kyoto in 2007. In Europe, the first room is ParaPark, opened in the summer of 2011 in a Budapest cellar by Attila Gyurkovics.

When did the first escape room open in France?

In December 2013, in Paris: “James Murdock’s Office”, at HintHunt, is considered France’s first escape room. The company had opened in London the year before.

What was the first escape room video game?

Behind Closed Doors, released in 1988 by Zenobi Software on the ZX Spectrum and written by John Wilson. It’s a text adventure in which the hero starts out locked in the garden loo. Then came MOTAS (2001) and Crimson Room (2004), which popularised the genre in browsers.

Where does the name “escape game” come from?

It comes from “escape the room” video games, then from Japan’s 2007 “Real Escape Game”. In France, people say “escape game”, “jeu d’évasion” or “live escape game”; in English, “escape room” is more common.

How many escape rooms are there in France?

Around 890 businesses in 638 towns, with 2,626 rooms and more than 2,500 scenarios, according to escapegame.fr’s ongoing census in 2026. The sector has also seen 423 businesses close since 2013.

How long have there been escape rooms in Toulouse?

Enigma Escape opened its first room in Toulouse in 2015, on avenue de la Gloire, followed by a second venue on rue Bayard in 2016 and Enigma City, a giant escape game, in 2023. Today that adds up to 12 missions across 3 venues.

The rest is written with you

Forty years on, the door is still locked

You have sixty minutes left to open it. Twelve missions await you in Toulouse, from the bank to the Mayan temple, from the Victorian mansion to the retro-futuristic city.

Book a mission See the 12 rooms